Search found 31 matches

by Moontian
Thu Nov 04, 2004 5:13 am
Forum: Interstellar Incidents
Topic: WIck Naval Assets
Replies: 4
Views: 214

Just because you like huge ships, doesn't mean you can really call 1 km long dreadnaughts 'weenies.' While you can build at most a few dozen of your dreadnaughts, I could build a couple of hundred of mine.
by Moontian
Tue Nov 02, 2004 12:34 pm
Forum: Interstellar Incidents
Topic: UFGZ
Replies: 41
Views: 1102

I have approximately 4200 ships in my offensive fleets, excluding fighters, but including armed transports and carriers. Someone has to hold extra missiles and other supplies.
by Moontian
Sat Oct 30, 2004 12:44 pm
Forum: Trade and Commissions
Topic: Moontian's new range of ships
Replies: 5
Views: 739

Remember that I had armour long before shields, so I still put a lot of emphasis on armour.
by Moontian
Sat Oct 23, 2004 3:02 pm
Forum: Trade and Commissions
Topic: Moontian's new range of ships
Replies: 5
Views: 739

Moontian's new range of ships

Moontian Defence Contractors has finally developed a fleet of shielded ships. These ships have been tested and have been in secret production for a short time, enough to build up defences on all Moontian Empire worlds. Here are the stats, except for speed and acceleration, which are still classified...
by Moontian
Sat Oct 23, 2004 2:40 pm
Forum: Trade and Commissions
Topic: Once in a blue moon...
Replies: 6
Views: 303

Damn, that's just a little bigger than my new cruiser.
by Moontian
Sun Oct 10, 2004 10:17 am
Forum: Trade and Commissions
Topic: Introducing the Aiel Dreadnought range
Replies: 13
Views: 438

An interesting idea, JJR.
As for the power plants, the shields take up a lot of power, and so require one for itself. The anti-matter weapons need to get their anti-matter from somewhere too. There are two spare plants, to be used just in case something happened with one of the others.
by Moontian
Wed Oct 06, 2004 12:02 pm
Forum: Trade and Commissions
Topic: Introducing the Aiel Dreadnought range
Replies: 13
Views: 438

Hyperspatial Travel wrote:I would expect it to be a frickin' huge leaf. One that ran away when it was attacked by enemies, and explained that it followed 'the way of the leaf' when it was called to account for running away.
Perhaps a trefoil lleaf, to represent Avendesora.
by Moontian
Thu Sep 30, 2004 12:23 pm
Forum: Trade and Commissions
Topic: Super Dreadnaught, Shadow.
Replies: 16
Views: 331

Damn, your super dreadnaught seems to me more like a small colony just wandering around the universe.
by Moontian
Thu Sep 30, 2004 12:19 pm
Forum: Trade and Commissions
Topic: Introducing the Aiel Dreadnought range
Replies: 13
Views: 438

So someone else has been reading Robert Jordan's work.

Speed and acceleration are low. Most of my ships have acceleration up to 7 g's, and these dreadnoughts are only half that.
by Moontian
Tue Sep 21, 2004 2:19 am
Forum: Interstellar Incidents
Topic: Why y'all shouldn't let me get bored.
Replies: 27
Views: 490

I currently have something like 9200 ships in my main fleets, including a small experimental one, but something like 6300 of them are fighters brought in by 90 carriers, and another 960 or so are FTL capable fighters.