Ground Weapons, Ballistic and Plasma

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Feazanthia
Posts: 324
Joined: Fri Jun 18, 2004 7:55 pm

Ground Weapons, Ballistic and Plasma

Post by Feazanthia »

These weapons are being implemented along line units, mostly used in conjunction with the new IMC-730 "Spartan" Powered Combat Armor (stats to come).


M6D Pistol
The M6D Pistol is a recoil-operated, magazine-fed Semi-Automatic Pistol. The M6D comes with a smart-linked scope capable of 2x magnification. Because of this weapon's very gracious accuracy, it is favored for use in hitting small targets from far distances (for a handgun). This weapon is favored by assassins and soldiers alike for its accuracy and damage.
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Weight: 2 lbs.
Cartridge: 12.7 mm (.50) semi-armor-piercing, high explosive rounds.
Effective Range: 300 feet
Rate of Fire: Semi-Auto
Payload: 12 rounds.
Special Features:
1. Smart-Link Scope: The Smart Link Scope is specifically designed to link to the IMC-730 H.U.D. It links via radio frequency, giving the user control over the weapons motion tracker floating crosshairs. It has a 2x magnification allowing the weapon user to fire more accurately at targets at further distances. The systems chip calculates the necessary angle to fire the weapon at father targets and places the crosshairs accordingly, allowing accurate (albeit possibly less damaging) shots are very far distances. An infrared laser distancer assists the crosshairs at far distances, showing targets out of range of the weapon. The laser distancer's maximum range of 2000 feet. Even when the Smart-Link system is not used, the actual scope still has crosshairs on the lens enabling at least some accuracy bonuses.
2. Superior Balance: The weapon's weight distribution gives it superior balance. As long as the weapon is held correctly, it does not feel front heavy or back heavy. And even though the slide of the weapon is slightly heavy, the position of its handle and trigger guard weigh the weapon down perfectly.
Cost: 20,000 GSD



MA5B Assault Rifle
This rifle is gas-operated and magazine-fed. It fires your basic 7.62 mm armor-piercing rounds. Rate of fire is limited solely by a soldier's ability to aim, fire and change magazines. Short, controlled bursts, rather than fully automatic fire, tend to be more accurate and generally saves bullets. The rifle also has a Digital Ammunition Counter and Compass. Because the rifle still fires rounds that have an impact, it is a favorite of all manner of soldiers. The only disadvantage is probably its lack of specially made features for it. However, if one is looking for a sturdy, reliable assault rifle, this is it.
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Weight: 7 lbs.
Cartridge: 7.62mm short armor-piercing rounds.
Effective Range: 1000 feet
Rate of Fire: Fully Auto or burst fire
Payload: 60 rounds.
Special Features:
1. Digital Ammunition Counter: A digital counter is linked to specially made clips that keep track of ammunition in the clip--allowing the user to see the amount of ammo in the clip.
2. Digital Compass: A basic unit that is that digitally shows the direction one is facing at all times. The read out is a small letter above the ammunition counter.
Cost: 30,000 GSD



M90 Shotgun
The M90 is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires the biggest shotgun shell to ever be conceived--the 8 gauge magnum round. As with all shotguns this shotgun is extremely effective at close range, but loses its potential the further away the target and the shotgun are. As a long-range weapon, if the scattershot are used, it can be used as a medium range weapon hit several targets grouped together simultaneously, however at long range the spray area gets really wide and the damage is severely diminished.
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Weight: 7 lbs.
Cartridge: 8-gauge magnum (3.5") shells.
Effective Range: 200 feet for Solid Slugs; 50 feet for Scatter-shot
Rate of Fire: Single Shot only
Payload: 12 slugs.
Special Features:
1. Absolute Range: Point blank range is normally 10 feet. However, for this weapon point blank range is 20 feet.
2. Superior Impact: The huge 8-gauge magnum round that this shotgun fires packs a huge wallop. Because of the 8-gauge's massive impact, a larger whole in a target is bore, because of more tissue damage being inflicted by the impact. Quite simply the best weapon to use against Flood combat forms.
Cost: 60,000 GSD



S2 AM Sniper Rifle
Another gas-operated magazine-fed weapon. It comes also with a smart-link scope with a 2x and 10x magnification. As an added bonus, the scope comes with a Nightvision capability--making for one of the best, top of the line quality, precision sniper weapons. Its huge 14.5 mm fin-stabilized round makes for excellent range and which can drill through many surfaces. Because of the unique round the rifle fires, silencers and flash suppressors cannot be added to the weapon. Though silencers and flash suppressors cannot be added to the rifle, it still is a personal favorite of assassins and military snipers the world over.
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Weight: 13 lbs.
Cartridge: 14.5mm armor-piercing fin-stabilized discarding sabot rounds.
Effective Range: 5000 feet
Rate of Fire: Single Shot only
Payload: 4 rounds
Special Features:
1. Smart-Link Nightvision Scope: This scope has the same properties and functions the same as the Smart-Link Scope that the M6D has. Except for the fact that this scope has a Nightvision system as well (2000 ft. and Thermo-imaging in Rifts) and has a 2x and 10x magnification. The laser distancer has a maximum range of 10,000 feet.
2. Superior Balance and Grip: Like the handgun as well, this weapon also has superior balance. However, it has an added bonus feature that enhances its accuracy greatly. Combined with superior balance, the weapon also has excellent handle grip (comfortable too) and the padded butt of the rifle confers the user with precision aiming.
3. Fin-Stabilized Discarding Sabot Rounds: The sabot piece combined with the fin-stabilizers and the long barrel make this weapon possibly the farthest firing sniper rifle in the galaxy. Because of superior bullet spin from the sabot piece, the bullet has a tendency to drill through a target. Ouch.
Cost: 50,000 GSD


M19 SSM Rocket Launcher
The M19 is a man-portable, shoulder-fired rocket launcher that is self-loading; it has two major components, the launcher and the magazine. The magazine (the expendable part of the launcher) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment when having to reload. When the magazine is in, the twin barrels revolve in a circle (similar to a revolver pistol) and switch position so the magazine can drop the second rocket into the barrel ready for firing. The launcher also comes standard with a simple scope capable of 2x magnification.
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Weight: 20 lbs. -- 25 lbs. fully loaded.
Cartridge: 102mm shaped-charge, high-explosive rockets.
Effective Range: 2 kilometers
Blast Radius: 10 feet.
Rate of Fire: Single Shot only
Payload: 2 rounds.
Special Features:
1. Scope: Though not a smart-link scope, this scope is still very useful. It has a 2x magnification ability and crosshairs.
Cost: 25,000 GSD per launcher; 1,500 GSD per crate of rockets (25 dual rocket packs per crate)


Plasma Pistol
A unique Plasma Pistol that opposes the norm for energy weapon design. It is made to be specifically a non-reloadable, semi-automatic, lightweight, versatile combat pistol. Although, compared to most plasma weapons, this gun does relatively less damage, it has abilities that more than make up for it. Its ability to create a homing plasma blast (by using electromagnetic fields and a smart-linked radar in the hilt) is the feature that most like about the weapon. Its only drawbacks are that it tends to overheat when abused and takes usually 5 seconds to recharge. In the battlefield, this can be an eternity.
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Weight: 5 lbs.
Cartridge: Light Green Plasma Shots.
Effective Range: 500 feet
Rate of Fire: Semi-Auto
Payload: 100 shots before recharge
Special Features:
1. Homing Charge: The Plasma Pistol naturally charges its Homing Charge when the trigger is held down. This charge can knock out most shields with a single shot and/or burn through most armor. Its electromagnetic sheath also shorts out electronics in the blast area.
Cost: 40,000 GSD


Plasma Rifle
Nearly the same as the Plasma Pistol, minus the feature to charge a blast, the Plasma Rifle is still quite formidable. It has the same recessive trait of overheating as its pistol cousin, but makes up for it in other aspects. It is heavier and bulkier than the pistol as well, but also packs more of a punch. Overall, the Plasma Rifle is generally regarded as a weapon that has great advantages in its own right. Over the Plasma Pistol, the Rifle is favored for its superior range, even though it is just slightly bulkier than the Pistol.
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Weight: 12 lbs.
Cartridge: Blue Plasma Shots.
Effective Range: 2000 feet
Rate of Fire: Fully Auto
Payload: 200 shots
Special Features:
1. Anti-Recoil Balanced: A unique aspect of this weapon is that despite the fact that it fires a more damaging plasma shot than the Plasma Pistol, for some reason, the amount of energy necessary to do the damage it does combined with the rifle's unique structure make it nearly recoilless.
Cost: 40,000 GSD


Needler
A unique weapon, the Needler is by far the strangest gun in the entire lot here. It shoots super sharp, fragile glass shardsthat hold a small amount of compressed ion and electric energy. When the shards hit they crack and a few seconds later, the compression of ion and electrical energy explode. When large amounts of needles are fired into a target the result is a larger explosion from a large amount of electric energy being released. In larger explosions, a interesting side effect is that the needles set off a small electromagnetic pulse. Although useful, this can be hazardous, especially if standing too close when the EMP goes off. However, with experience, the pulse can be used to its maximum effect.
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Weight: 13 lbs.
Cartridge: Purple Explosive Ion Homing Needles.
Effective Range: 3000 feet
Blast Radius: 5 feet per 7 needles
Rate of Fire: Fully Auto
Payload: 20 needles
Special Features:
1. Explosive Homing Ammunition: Like the Plasma Pistol's Homing Charge the Needler's needles also have the homing ability. However, since the needles have double the electrical and ion charge as the Plasma Pistol's Homing Charge, they track the same targets even easier.
2. Electromagnetic Pulse: When the target is the victim of at least 14 needles, the release in ion and electrical energy causes a temporary short in any of the targets electrical equipment. When the entire 20 shots (or more) are shot into a target, the EMP has a blast radius of 5 feet.
3. Metal Riccochet: Hard and oblique angles, along with some alloys, will deflect the needler's shots. This can either be a detriment or a boon. Some marines have used this aspect to fire needles at targets out of their field of vision, though this takes practice.
Cost: 25,000 GSD; 200 GSD per Box of 100 Needles


M9 HE-DP Fragmentation Grenade
Your basic Fragmentation Grenade, except this one is a bit more sophisticated. It has a module that allows for selecting a mode of delay. When the grenade is grabbed, the thrower may choose a mode (either explosion on impact or 1.5 second fuse).
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Weight: 1 lbs.
Blast Radius: 25 feet
Cost: 300 GSD per grenade


Plasma Grenade
A very hand weapon indeed. This unique grenade is home to a unique system that "sweats" a sticky plasma and at the same time becomes magnetic once it leaves the users hand. It can stick to surfaces, enemies, or vehicles. It will not, however, stick to walls or natural obstacles.
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Weight: 0.9 lbs.
Blast Radius: 15 feet
Cost: 500 GSD per grenade
Nations drown in turmoil
As blood is set upon soil
Peace is a lost dream
My sword is a merciless reality

The enemy creeps in darkness
And dwindles my people
My enemy turns worlds to deserts
With the heat of his enmity

Crimson seas call my name
Caves of death beckon me
The worlds have been doomed
Time has set itself against us

The redemption of my era
Will be brought about by fire
For I am the messiah of my age
Forgive me for the heavens torn asunder
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