The Klonor Space Corps: Ships, technology, and personell

Buy, sell, trade, barter technology, resources, ships, weapons and goods; commission flags, designs, etc.
Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Sensor Technologies

Post by Klonor »

Ergometric Detection Units (Ergometers)
Detects, and locates, the Hyper-Atomic Engines used to slide a ship from Real Space to Hyperspatial dimensions. Thus, any ships with an Extra-dimensional FTL Drive can be located if within range. Excellent for the detection of cloaked vessels.

Mass Effect Analyzers (Massometers)
Analyzes free floating stellar bodies and computes their locations and trajectories as they should be without external influences. Compensates for known existing external influences. Determines if unknown gravity sources are effecting said stellar bodies, a dead-giveaway for a cloaked ship. Excellent for the detection of cloaked vessels.

Particle Emitter Detector (PED)
Sprays billions upon billions of radioative particles into space in all directions. Tracks the massed particles and determines if a physical object is impeding their progress. Locates visually cloaked ships with ease.
Last edited by Klonor on Thu Sep 30, 2004 2:02 am, edited 1 time in total.
Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Energy Based Fighter Weaponry

Post by Klonor »

GTW ML-16
GTW ML-16 Argon laser weapon; uses transparent ceramic technology in order to create an optical system that is extremely durable and stable under battle conditions; provides adequate destructive damage to the hull of enemy ships by vaporizing molecular bonds at the target area and destabilizing molecular bonds across the grain of the hull material.

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GTW-41 Disruptor Cannon
A gas-focused krypton laser; when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed; a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light; the rotation of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused; after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture); the process repeats for each subsequent burst of laser energy; as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon; the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems.

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GTW-15 Avenger
A rapid-fire, computer-controlled radar and gun system; capable of firing at a rate of more than 4500 rounds per minute; used primarily for close-defense situations; uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target.

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GTW-32 Flail
A rapid-fire, low energy, ceramic optic focused, krypton laser; used in tactical situations to distract or lead an enemy to their destruction at the hands of other allied fighters; this weapon, if used over an extended period of in-flight battle, can destroy an enemy fighter, but, as a destructive weapon, should only be used as a last resort.

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GTW-5 Prometheus
Named after the Titan who gave fire to humanity, the Prometheus is a laser-based weapon; an advanced radar and X-ray tracking system lock on the target and determine the target’s material structure; argon laser focused via transparent ceramic optics; uses only slightly more energy than the GTW ML-16; the laser is generated at the destructive frequency (full out-of-phase) for the target’s material structure; emitted no more than .02 ms after targeting and activation by the pilot, the Prometheus stands as one of the Klonor Empire's most effective deterrents to enemy attack, an effective form of defense for Klonor pilots, and as a durable, portable, and highly destructive offensive tool.

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GTW-7 Banshee
An electromagnetic weapon; sends rapid pulses of exceptionally strong EM energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship’s materials; named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 180 dB; uses up a tremendous amount of available ship energy; already, it is has been used by many Klonor fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the Klonor Empire.

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Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Explosive Projectile Fighter Weaponry

Post by Klonor »

GTM MX-50
Available for all space battles, defensive and offensive; medium payload (16.5 Kt); infrared tracking and semi-intelligent targeting; pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the engine, the weapon bays, and the cockpit of the target ship; the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any Klonor combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.

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GTM-31 Disruptor Missile
Advanced signal processing; high precision interception capability; small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile; designed to temporarily disable subsystems on hostile targets.

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GTM-2 Fury
Small, fast dumbfire missiles; fired in swarms; Klonor fighters can carry more Fury missiles than conventional missiles, due to their small size; used for distraction and other tactical measures; very small payload (3 Kt).

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GTM-4 Hornet
Infrared and ultraviolet tracking; designed to fire in small groups of 4 missiles per burst; light medium payload per missile (12 Kt); semi-intelligent on-board tracking; single-pass kill probability will not exceed 60% on average; designed as an offensive version of the Fury.

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GTM-9 Interceptor
All-aspect seeking; laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability; medium payload (18.5 Kt); missile is designed to pierce reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).

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GTM Phoenix V
All-aspect seeking; same tracking system as the Interceptor; large payload (50 Kt), but somewhat slower than the Interceptor; one of the best fire-and-forget missiles ever developed; many fighter pilots within the Klonor Empire regard the Phoenix V as the weapon of choice against high value, heavily defended targets.

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GTM-1 Synaptic Bomb
Missile propulsion unit carrying several small intelligent "bomblets"; when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile; bomblets then separate from missile propulsion unit and form a sphere; inertia continues to carry bomblets in the direction of the target; the missile propulsion unit continues to advance toward the target; when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode; the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target; the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space; can also act as dumbfire; medium payload per bomblet (15 Kt); very small payload for a missile (2 Kt).

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GTM-43 Stiletto
All-aspect seeking; laser tracking similar to the Interceptor; missile is protected by a small shield system, allowing for greater success in payload delivery during busy melee situations and intense firefights; fast, but low in-flight maneuverability compared to other missiles of comparable size; low maneuverability due to the size of the missile’s payload (60 Kt) and on-board shield system.

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GTM-3 Tsunami
Intelligent tracking similar to Klonor targeting system; prior to launch, communicates with ship computer, gathering data about enemy target types and whereabouts; slow, low maneuverability; antimatter warhead (500 tonne3 mass-to-energy conversion); due to instability of antimatter, no more than 6 may be carried on board a Klonor bomber at any given time, unless pilot is granted a special permit by an appropriate governing body or pilot is to participate in a glory mission.

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Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Infantry Weapons

Post by Klonor »

Klonor Standard Marine Assault Rifle: Model 1000
Magazine: 1,000 rounds
Additional Magazines: 3
Penetration: 3 inches of titanium at 1,000 yards
Rate of Fire: 1,000 Rounds per Minute
Available Attachments: 12-Gauge Shotgun, Standard Grenade Launcher

Dealer with KSMAR-1000

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Mini Beam Cannon
(No clue what the specs are. Just think a smaller version of my main Capital Ship weaponry designed to be used against very fast moving and numerically superior opponents)
Targeting: Manual, Automatic (With Infrared, Motion, and Radar sensors), Combination

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CRIMtech Pulsar Assault Rifle

Even less info than the MBC. Purchased from a nation that I now despise back in August, these are almost never used since I can't remember their specs and I can't find the thread where I bought them. Sorry.
Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Ships For Young & New Space Nations

Post by Klonor »

Name: Flea
Length: 25 ft.
Width: 20 ft.
Height: 8 ft.
Cargo Bays: 10
Weapon Slots: 0
Shield Slots: 0
Gadget Slots: 0
Crew Quarters: 1
Maximum Range: 20 Parsecs
Hull Strength: 5
Price: 1,860,000

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Name: Gnat
Length: 60 ft.
Width: 40 ft.
Height: 14 ft.
Cargo Bays: 15
Weapon Slots: 1
Shields Slots: 0
Gadget Slots: 1
Crew Quarters: 1
Maximum Range: 14 Parsecs
Hull Strength: 100
Price: 9,300,000

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Name: Firefly
Length: 40 ft.
Width: 24 ft.
Height: 10 ft.
Cargo Bays: 20
Weapon Slots: 1
Shield Slots: 1
Gadget Slots: 1
Crew Quarters: 1
Maximum Range: 17 Parsecs
Hull Strength: 100
Price: 23,250,000

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Name: Mosquito
Length: 60 ft.
Width: 40 ft.
Height: 14 ft.
Cargo Bays: 15
Weapon Slots: 2
Shield Slots: 1
Gadget Slots: 1
Crew Quarters: 1
Maximum Range: 13 Parsecs
Hull Strength: 100
Price: 27,900,000

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Name: Bumblebee
Size: Medium
Cargo Bays: 25
Weapon Slots: 1
Shield Slots: 2
Gadget Slots: 2
Crew Quarters: 2
Maximum Range: 15 Parsecs
Hull Strength:
Price: 55,800,000

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Name: Beetle
Length: 180 ft.
Width: 45 ft.
Height: 60 ft.
Cargo Bays: 50
Weapon Slots: 0
Shield Slots: 1
Gadget Slots: 1
Crew Quarters: 3
Maximum Range: 14 Parsecs
Hull Strength: 50
Price: 74,400,000

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Name: Hornet
Length: 350 ft.
Width: 200 ft.
Height: 100 ft.
Cargo Bays: 20
Weapon Slots: 3
Shield Slots: 2
Gadget Slots: 1
Crew Quarters: 2
Maximum Range: 16 Parsecs
Hull Strength: 150
Price: 93,000,000

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Name: Grasshopper
Length: 360 ft.
Width: 200 ft.
Height: 100 ft.
Cargo Bays: 30
Weapon Slots: 2
Shield Slots: 2
Gadget Slots: 3
Crew Quarters: 3
Maximum Range: 15 Parsecs
Hull Strength: 150
Price: 139,500,000

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Name: Termite
Length: 420 ft.
Width: 180 ft.
Height: 160 ft.
Cargo Bays: 60
Weapon Slots: 1
Shield Slots: 3
Gadget Slots: 2
Crew Quarters: 3
Maximum Range: 12 Parsecs
Hull Strength: 200
Price: 186,000,000

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Name: Wasp
Length: 500 ft.
Width: 150 ft.
Height: 125 ft.
Caro Bays: 35
Weapon Slots: 3
Shield Slots: 2
Gadget Slots: 2
Crew Quarters: 3
Maximum Range: 14 Parsecs
Hull Strength: 200
Price: 376,875,000

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Last edited by Klonor on Sat Sep 11, 2004 2:22 am, edited 1 time in total.
Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Weaonry For Young & New Space Nations

Post by Klonor »

Weaponry:

Name: Pulse Laser
Description: A rapid-fire, low energy, krypton laser; used in tactical situations to distract or lead an enemy to their destruction at the hands of other, more powerful weapons. This weapon, if used over an extended period of in-flight battle, can destroy an enemy vessel, but, as a destructive weapon, should only be used as a last resort.
Price: 1,860

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Name: Beam Laser
Description: A laser-based weapon focused via transparent ceramic optics; the initial shots gauge the hull material of the enemy vessel and shift the phase of the laser to more effectively penetrate the hull. A durable, portable, and highly destructive offensive tool.
Price: 11,625

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Name: Military Laser
Description: A smaller, less powerful version of the standard Beam Cannon. Approximately 1/3 the power output of the standard, it poses a severe threat in massed groups as well as an extreme capacity for damage against smaller sized capital and support ships.
Price: 32,550

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Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Shielding For Young & New Space Nations

Post by Klonor »

Name: Energy Shield
Description: Standard energy shield, it provides adequate shielding against the majority of starship hazards. Effective against both physical and energy weapons.
Price: 4,650

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Name: Reflective Shields
Description: Advanced energy shield, the outer surface is polarized to assume a mirror like quality. Reflects away small energy based weapons. Reflection is in addition to normal shielding effects.
Price: 18,600

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Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Miscellaneus Gadgetry For Young & New Space Nations

Post by Klonor »

Escape Pod
Description: A simply device, it can hold up to two people as they flee the destruction of a ship. Equipped with a small thruster system it is capable of reaching nearby worlds, but nothing beyond a few thousand miles. Essential to have on any ship, it is often all that stands between life and dying a slow death on a cripple vessel.
Price: 2,000

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5 Extra Cargo Bays
Descritpion: An additional 5 containers added onto the side of the ship, increasing the amount of cargo that can be held
Price: 2,325

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Auto-Repair System
Description: A number of miniscule robots stationed around the hull, whenever damage is taken they are activated and work to repair the hull (does not replace full hull repair)
Price: 6,975

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Navigating System
Description: Uses sensitive gravitic sensors to plot the locations of the sun and planets in a system and locates the closest possible point for Warp re-entry (approximately 10,000 km closer than non-assisted Warp)
Price: 13,950

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Targeting System
Description: Laser sensors placed on the top, bottom, and sides of the vessel which acurately determine distance and relative location of combat opponent, increases accuracy by 50%
Price: 23,250

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Cloaking System
Description: Not a visual cloak, this system projects force fields around the ship which give it a more round and rugged sensor outline, similar to that of an asteroid or other stellar body. Sensors often mistake the ship for an asteroid. Not extremely effective.
Price: 93,000

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Last edited by Klonor on Fri Sep 10, 2004 5:17 pm, edited 1 time in total.
Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Information on the Technology For Young & New Space Nati

Post by Klonor »

Each Cargo Bay can hold approximately one ton of lead. This is due to the physical size of the metal, not it's weight. It can hold the equivelant in any other material.

The ships use a complex Warp Drive FTL system (Not the warp used in Star Trek) to teleport instantaneously from star system to star system. However, their Warps use up much fuel and they are limited in distance (the distance for each ship is listed in its description).

Upon purchase each ship is equipped with a simple Pulse Laser in one weapon slot (if available), with the rest of its weapon, shield, and gadget slots empty and available for use. Equipment can be purchased to be used in each slot to improve upon the performance of the ship.

The number of crew quarters is the number of surplus quarters, quarters in addition to the lodgings of people required to run the ship. Theoretically, each ship can be run with only one person. Unfortunately, with only one person to both fly, shoot, repair, load cargo, etc. the ships do not perform extremely well. However, the extra quarters allow more people to board the craft and take over additional tasks, increasing the performance of the ship.

The rating of the hull strength is relative to inches of collapsed-core molybdenum. Each increase of 1 in the rating is the equivelent of an addition of one inch of armor.

These vessels, though smaller and cheaper than the usual Klonor ships, are of the same quality that you have come to expect. They will serve you well.
Klonor
Posts: 585
Joined: Sun May 09, 2004 2:11 pm
Prefix: The Imperial Regency of
Name: Otagia

Fighters, Bombers, & Interceptors

Post by Klonor »

Apollo Space Superiority Fighter
Length: 21 meters
Max Velocity: 60 m/s
Maneuverability: Fair
Armor: Medium
Gun Mounts: Four
Missile Banks: Two

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Price: 10 million

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Ulysses Space Superiority Fighter
Length: 16 meters
Max Velocity: 70 m/s
Maneuverability: Excellent
Armor: Light
Gun Mounts: 4
Missile Banks: 1

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Price: 15 million

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Valkyrie Bomber Interceptor
Length: 16 meters
Max Velocity: 85 m/s
Maneuverability: Good
Armor: Light
Gun Mounts: 4
Missile Banks: 1

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Price: 15 million

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Perseus Bomber Interceptor
Length: 17 meters
Max Velocity: 80 m/s
Maneuverability: High
Armor: Average
Gun Mounts: 2
Missile Banks: 2

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Price: 20 million

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Hercules Heavy Assault Fighter
Length: 20
Max Velocity: 50
Maneuverability: Average
Armor: Medium
Gun Mounts: 6
Missile Banks: 2

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Price: 20 million

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Hercules Mark II Heavy Assault Fighter
Length: 17 meters
Max Velocity: 55 m/s
Maneuverability: Average
Armor: Heavy
Gun Mounts: 4
Missile Banks: 2

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Price: 25 million

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Loki Reconaissance Fighter
Length: 18 meters
Max Velocity: 75 m/s
Maneuverability: Very Good
Armor: Low
Gun Mounts: 4
Missile Banks: 1

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Price: 20 million

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Athena Light Bomber the "Lightning Bomber"
Length: 20 meters
Max Velocity: 60 m/s
Maneuverability: Average
Armor: Medium
Gun Mounts: 4
Missile Banks: 2

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Price: 20 million

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Medusa Strike Bomber
Length: 36 meters
Max Velocity: 50 m/s
Maneuverability: Poor
Armor: Heavy
Gun Mounts: 2
Missile Banks: 3

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Price: 30 million

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Boanerges Elite Bomber
Length: 34 meters
Max Velocity: 55 m/s
Maneuverability: Very Poor
Armor: Very Heavy
Gun Mounts: 1
Missile Banks: 3

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Price: 35 million

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Ursa Assault Bomber "The Angel of Death"
Length: 41
Max Velocity: 45
Maneuverability: Very Poor
Armor: Heavy
Gun Mounts: 5
Missile Banks: 3

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Price: 50 million

*Note* The Ursa is specifically designed to use the Harbinger assault bomb, capable of destroying any fighter craft within a three Kilometer radius, and severely damaging any capital ship. You will have to get the Harbingers from us, we will not sell the plans.
Official ESUS Spam-shaped Random Jackass
Klonor Small Nation Store
Klonor Weaponry Store
Klonor Defense Force
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