The space Marines (subject to change) not completed

Buy, sell, trade, barter technology, resources, ships, weapons and goods; commission flags, designs, etc.
Post Reply
CorpSac
ESUS Danza Slap
Posts: 751
Joined: Sat Jun 05, 2004 6:42 pm

The space Marines (subject to change) not completed

Post by CorpSac »

Phase 1 - Secondary Heart. The simplest and most self sufficient implant. The secondary heart is capable of boosting the blood supply or maintaining full life functions even with the destruction of the recipient's original heart. The phase 1 implant enables Marines to survive low oxygen concentrations and traumatic injury.

Phase 2 - Ossmodula. This is a tubular shaped or whose small size belies its complex structure. The ossmodula monitors and secretes hormones affecting epiphiseal fusion and ossification of the skeleton. At the same time, the specially engineered hormones encourage the forming bones to absorb ceramic based chemicals administered in the Marine's diet. Two years following implantation, this will have caused considerable strengthening of the long-bones, extreme ossification of the chest cavity (caused by growth of the ribs forming a solid mass of inter-laced bone plates) and a general increase in the size of the recipient's skeleton.

Phase 3 - Biscopea. This organ is implanted into the chest cavity. it is small, approximately circular and, like the Ossmodula, its primary action is hormonal. The presence of the biscopea stimulates muscle growth throughout the body.

Phase 4 - Haemastamen. This tiny organ is implanted into a main blood vessel. The haemastamen serves two purposes. It monitors and to some degree controls the phase 2 and 3 implants. The organ also alters the constituent make-up of the recipient's blood. As a result, Marine blood is considerably more efficient than ordinary human blood, as it has to be when you consider the extra biological hardware a Marine carries inside him!

Phase 5 - Larraman's Organ. This is a liver shaped, dark, fleshy organ about the size of a golf-ball. It is implanted into the chest cavity along with a complicated array of blood vessels. The organ generates and stores special 'larraman cells'. If the recipient is wounded, these cells are released into the blood stream. They latch onto leucocytes in the blood and are transported to the site of a wound. Once in contact with air the larraman cells form a skin substitute of instant scar tissue, staunching the flow of blood and protecting any exposed wound area.

Phase 6 - Catalepsean Node. This brain implant is usually inserted Into the back of the skull via a hole drilled into the occipital bone. The pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. Normally, a Marine sleeps like any normal man, but if deprived of sleep, the catalepsean node 'cuts in'. A man implanted with the node is capable of sleeping and remaining awake at the same time by switching off areas of the brain sequentially. This process cannot replace normal sleep entirely but increases a Marine's survivability by allowing perception of the environment whilst resting.

Phase 7 - Preomnor. The preomnor is a large implant which fits into the chest cavity. It is a pre-digestive stomach which allows the Marine to eat a variety of otherwise poisonous or indigestible materials. No actual digestion takes place in the preomnor. Individual sensory tubes assess potential poisons and neutralise them or, where necessary, isolate the preomnor from the rest of the digestive tract.

Phase 8 - Omophagea. This is a complicated implant. It really becomes part of the brain, but is actually situated within the spinal cord between the cervical and thoracic vertebrae. Four nerve sheaths called neuroclea are implanted between the spine and the preomnoral stomach wall. The omophagea is designed to absorb genetic material generated in animal tissue as a function of memory experience or innate ability. This endows the Marine with an unusual survival trait. He can actually learn by eating. If a Marine eats a part of a creature, he will absorb some of the memories of that creature. This can be very useful in an alien environment. Incidentally it is the presence of this organ which has created the various flesh and blood drinking rituals for which the Marines are famous, as well as giving the names to chapters such as the Blood Drinkers, Flesh Tearers etc.

Phase 9 - Multi-lung. This is another large implant. The multi-lung, or 'third' lung, is a tubular grey organ. Blood is pumped through the organ via connecting vessels grafted onto the recipient's pulmonary system. Atmosphere is taken in by means of a sphincter located in the trachea. In toxic atmospheres, an associated sphincter muscle closes the trachea and restricts normal breathing, thus protecting the lungs. The multi-lung is able to absorb oxygen from poorly oxygenated or poisonous air. Most importantly, it is able to do this without suffering damage thanks to its own efficient toxin dispersal, neutralisation and regeneration systems.

Phase 10 - Occulobe. This small slug-like organ sits at the base of the brain. It provides the hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. The occulobe does not itself improve a Marine's eyesight, but it allows technicians to make adjustments to the growth patterns of the eye and the light-receptive retinal cells. An adult Marine has far better eyesight than a normal human, and can see in low light conditions almost as well as in daylight.

Phase 11 - Lyman's Ear. The organ enables a Marine to consciously enhance and even filter certain types of background noise. Not only is hearing improved, but a Marine cannot become dizzy or nauseous as a result of extreme disorientation. Lyman's ear is externally indistinguishable from a normal human ear.

Phase 12 - Sus-an Membrane. This flat, circular organ is implanted over the top of the exposed brain. It then grows into the brain tissue until completely merged. The organ is ineffective without subsequent chemical therapy and training. However, a properly tutored Marine may then enter into a state of suspended animation. This may be a conscious action, or may happen automatically in the event of extreme physical trauma. In this condition a Marine may survive for many years, even if bearing otherwise fatal injuries. Only appropriate chemical therapy and auto-suggestion can revive a Marine from this state - a Marine cannot revive himself.

Phase 13 - The melanochrome, or melanochromic organ, is hemispherical and black. It functions in an indirect and extremely complicated manner. It monitors radiation levels and types bombarding the skin, and if necessary sets off chemical reactions to darken the skin to protect it from ultraviolet exposure. It also provides limited protection from other forms of radiation.

Phase 14 - Oolitic Kidney. This red-brown and heart shaped organ improves and modifies the Marine's circulatory system enabling other implants to function effectively. The oolitic kidney also filters blood extremely efficiently and quickly. The secondary heart and oolitic kidney are able to act together, performing an emergency detoxification program in which the Marine is rendered unconscious as his blood is circulated at high speed. This enables a Marine to survive poisons and gases which are otherwise too much for even the multi-lung to cope with.

Phase 15 - Neuroglottis. Although the preonmor protects a Marine from digesting anything too deadly, the neuroglottis enables him to assess a potential food by taste. The organ is implanted into the back of the mouth. By chewing, or simply by tasting, a Marine can detect a wide variety of natural poisons, some chemicals and even the distinctive odours of some creatures. To some degree a Marine is also able to track a target by taste alone.

Phase 16 - Mucranoid. This small organ is implanted in the lower intestine where its hormonal secretions are absorbed by the colon. These secretions initiate a modification of the sweat glands. This modification normally makes no difference to the Marine until activated by appropriate chemo-therapy. As a result of this treatment the Marine sweats an oily, naturally cleansing substance which coats the skin. This protects the Marine against extremes of temperature and even offers a slight degree of protection in vacuum. Mucranoid themo-therapy is standard procedure on long space voyages and when fighting in vacuum or near vacuum.

Phase 17 - Betcher's Gland. Two of these identical glands are implanted, either into the lower lip, alongside the salivary glands or into the hard palette. Betcher's gland works in a similar way to the poison gland of venomous reptiles by synthesising and storing deadly poison. Marines are rendered immune to this poison by virtue of the gland's presence. The gland allows the Marine to spit a blinding contact poison. The poison is also highly acidic and corrosive. A Marine imprisoned behind iron bars could easily chew his way out given an hour or so.

Phase 18 - Progenoids. There are two of these glands, one situated in the neck, the other deep within the chest cavity. These glands are important to the survival of the Marine's chapter. Each organ grows within the Marine, absorbing hormonal stimuli and genetic material from the other implants. After five years the neck gland is mature and ready for removal. After ten years the chest gland becomes mature and is also ready for removal. A gland may be removed anytime after it has matured.

These glands represent a chapter's only source of gene-seed. When mature, each gland contains a single gene-seed corresponding to each zygote implanted into the recipient Marine. Once removed by surgery, the progenoid must be carefully prepared, its individual gene-seeds checked for mutation, and sound gene-seeds stored. Gene-seeds can be stored Indefinitely under suitable conditions.

Phase 19 - Black Carapace. This is the last and the most distinctive implant. It looks like a film of black plastic when it's growing in the tanks. This Is removed from its culture-solution and cut into sheets which are implanted directly beneath the skin of the Marine's torso. Within a few hours the tissue expands, hardens on the outside, and sends invasive neural bundles deep inside the Marine. After several months the carapace will have fully matured and the recipient is then fitted with neural sensors and transfusion points cut into the hardened carapace. These artificial 'plug-in' points mesh with features integral to the powered armour, such as the monitoring, medicinal and maintenance units. Without the benefit of a black carapace a Space Marine's armour is relatively useless.

Code: Select all

PHASE 1 SECONDARY HEART  10-14 YEARS  
PHASE 2 OSSMODULA  10-12 YEARS
PHASE 3 BISCOPEA  10-12 YEARS
PHASES 1-3 CAN BEINTRODUCED AT THE SAME TIME

PHASE 4 HAEMASTAMEN  12-14 YEARS  
PHASE 5 LARRAMAN'S ORGAN  12-13 YEARS
PHASE 6 CATALEPSEAN NODE  14-17 YEARS  HYPNOTHERAPY BEGINS
PHASES 4-5 CAN BE INTRODUCED AT THE SAME TIME

PHASE 7 PREOMNOR  14-16 YEARS  
PHASE 8 OMOPHAGEA  14-16 YEARS
PHASE 9 MULTI-LUNG  14-16 YEARS
PHASES 7-9 ARE USUALLY INTRODUCED SIMULTANEOUSLY

PHASE 10 OCCULOBE  14-16 YEARS  
PHASE 11 LYMAN'S EAR  14-16 YEARS
PHASE 12 SUS-AN MEMBRANE  15-16 YEARS
PHASE 13 MELANOCHROME  15-16 YEARS
PHASE 14 OOLITIC KIDNEY  15-16 YEARS
PHASE 15 NEUROGLOTTIS  15-16 YEARS
PHASE 16 MUCRANOID  16 YEARS
PHASE 17 BETCHER'S GLAND  16-17 YEARS
PHASE 18 PROGENOIDS  16-18 YEARS
PHASE 19 CARAPACE  16-18 YEARS  FINAL IMPLANT
PHASES 14-19 MAY BE INTRODUCED AT THE SAME TIME
Secret Report within the Imperium:-

The Space Marines are the warriors of Corpsanity created Generations ago by the Old Emperor during the age or reason. First made on the old home world of our race now lost after the Kanuckistan battleplate destroyed the world, the current Marines are created with the gene seeds from the past generations many do not have all 19 organs some have mutated.
Original marines were secretly removed from the home world before the grate destruction and have only recently been found by Kimiko during the Bane Heracy. Kimiko used the Space Marines to bring back her power over the “sith Empire� and resorted the Dark Empire with all the original DE vessels.
Total Space Marines:- 43,620,000

1st Space Marine Chapter:-
Chapter Name:- The Empress Hand

Description:-
The Most feared chapter of the empire and the one chapter with all but one of the gene seeds form the original The Primarchs making them the most powerful. The Empress Hand armor is Black with the Imperial Insignia on the left shoulder and on the Right the chapter Insignia.

Gene Seed Organs:-
1.Secondary Heart
2.Ossmodula
3.Biscopea
4.Haemastamen
5.Larraman's Organ
6.Catalepsean Node
7.Preomnor
8.Multi-lung
9.Occulobe
10.Lyman's Ear
11.Sus-an Membrane
12.The melanochrome
13.Oolitic Kidney
14.Neuroglottis
15.Mucranoid
16.Betcher's Gland
17.Progenoids
18.Black Carapace

Total Space Marines:- 7,270,000
Total Company's:- 7
Total Reserves:- 270,000

1st Company

1st Regiment:-
500 Space Marine Commanders
100,000 Space Marines
50,000 Tactical Space Marines
50,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,450 Tanks crews

2nd Regiment:-
250 Space Marine Commanders
100,000 Space Marines
100,000 Tactical Space Marines
25,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tank crews

3rd Regiment:-
250 Space Marine commanders
100,000 Space Marines
25,000 Tactical Space Marines
100,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tanks Crews

4th Regiment:-
1,000 space Marine commanders
200,000 Space Marines
25,000 Tactical Space Marines
10,000 Heavy Weapon Space Marines
10,000 Terminators
4,000 Tanks Crews

2nd Company

1st Regiment:-
500 Space Marine Commanders
100,000 Space Marines
50,000 Tactical Space Marines
50,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,450 Tanks crews

2nd Regiment:-
250 Space Marine Commanders
100,000 Space Marines
100,000 Tactical Space Marines
25,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tank crews

3rd Regiment:-
250 Space Marine commanders
100,000 Space Marines
25,000 Tactical Space Marines
100,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tanks Crews

4th Regiment:-
1,000 space Marine commanders
200,000 Space Marines
25,000 Tactical Space Marines
10,000 Heavy Weapon Space Marines
10,000 Terminators
4,000 Tanks Crews

3rd Company

1st Regiment:-
500 Space Marine Commanders
100,000 Space Marines
50,000 Tactical Space Marines
50,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,450 Tanks crews

2nd Regiment:-
250 Space Marine Commanders
100,000 Space Marines
100,000 Tactical Space Marines
25,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tank crews

3rd Regiment:-
250 Space Marine commanders
100,000 Space Marines
25,000 Tactical Space Marines
100,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tanks Crews

4th Regiment:-
1,000 space Marine commanders
200,000 Space Marines
25,000 Tactical Space Marines
10,000 Heavy Weapon Space Marines
10,000 Terminators
4,000 Tanks Crews

4th Company

1st Regiment:-
500 Space Marine Commanders
100,000 Space Marines
50,000 Tactical Space Marines
50,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,450 Tanks crews

2nd Regiment:-
250 Space Marine Commanders
100,000 Space Marines
100,000 Tactical Space Marines
25,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tank crews

3rd Regiment:-
250 Space Marine commanders
100,000 Space Marines
25,000 Tactical Space Marines
100,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tanks Crews

4th Regiment:-
1,000 space Marine commanders
200,000 Space Marines
25,000 Tactical Space Marines
10,000 Heavy Weapon Space Marines
10,000 Terminators
4,000 Tanks Crews

5th Company

1st Regiment:-
500 Space Marine Commanders
100,000 Space Marines
50,000 Tactical Space Marines
50,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,450 Tanks crews

2nd Regiment:-
250 Space Marine Commanders
100,000 Space Marines
100,000 Tactical Space Marines
25,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tank crews

3rd Regiment:-
250 Space Marine commanders
100,000 Space Marines
25,000 Tactical Space Marines
100,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tanks Crews

4th Regiment:-
1,000 space Marine commanders
200,000 Space Marines
25,000 Tactical Space Marines
10,000 Heavy Weapon Space Marines
10,000 Terminators
4,000 Tanks Crews

6th Company

1st Regiment:-
500 Space Marine Commanders
100,000 Space Marines
50,000 Tactical Space Marines
50,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,450 Tanks crews

2nd Regiment:-
250 Space Marine Commanders
100,000 Space Marines
100,000 Tactical Space Marines
25,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tank crews

3rd Regiment:-
250 Space Marine commanders
100,000 Space Marines
25,000 Tactical Space Marines
100,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tanks Crews

4th Regiment:-
1,000 space Marine commanders
200,000 Space Marines
25,000 Tactical Space Marines
10,000 Heavy Weapon Space Marines
10,000 Terminators
4,000 Tanks Crews

7th Company

1st Regiment:-
500 Space Marine Commanders
100,000 Space Marines
50,000 Tactical Space Marines
50,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,450 Tanks crews

2nd Regiment:-
250 Space Marine Commanders
100,000 Space Marines
100,000 Tactical Space Marines
25,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tank crews

3rd Regiment:-
250 Space Marine commanders
100,000 Space Marines
25,000 Tactical Space Marines
100,000 Heavy Weapon Space Marines
25,000 Terminators
50 Dreadnoughts
24,700 Tanks Crews

4th Regiment:-
1,000 space Marine commanders
200,000 Space Marines
25,000 Tactical Space Marines
10,000 Heavy Weapon Space Marines
10,000 Terminators
4,000 Tanks Crews
User avatar
Penguenia
ESUS Testicle Monster
Posts: 1144
Joined: Tue May 11, 2004 7:34 am

Post by Penguenia »

It'd be alot cooler if you didn't just copy the cration process from Index Astartes.
Penguenia
Central Facehuggeria
Site Admin
Posts: 4635
Joined: Wed Jun 09, 2004 1:29 am
Prefix: The Second Imperium of
Name: Central Facehuggeria

Post by Central Facehuggeria »

Indeed. Your boomers were more unique, and they were much cooler.
"Please tell me that you haven't heard military gossip about a fleet of invisible battleplates."
Skeelzania
ESUS Nipple-o-rama
Posts: 642
Joined: Tue Jun 15, 2004 9:29 pm

Post by Skeelzania »

Personally I think having 43 million "elite soldiers" kinda of diminishes the "elite" effect, and I think they look stupid. But thats just my opinion.
"Emperor of Skeelzania, Grand Prince of Solomon, Champion of the Guards, Defender of the Race, Lord of Hosts, and Heir to the Great Bad Skeelz."

Official title of the ruler of Skeelzania
CorpSac
ESUS Danza Slap
Posts: 751
Joined: Sat Jun 05, 2004 6:42 pm

Post by CorpSac »

Skeelzania wrote:Personally I think having 43 million "elite soldiers" kinda of diminishes the "elite" effect, and I think they look stupid. But thats just my opinion.
dont worrie the number will fall, there just for the Return of Kimiko
Aegeus
Posts: 1012
Joined: Mon Jun 14, 2004 10:19 pm

Post by Aegeus »

yeah, 43 million troops is a tad excesive if you have a military (space based) nearly your size corpsac.

Now, i can offord the 75 million reservist troops i've got simply because ive got the tinies space military of any space nation ever.
Theology:
Quitters never win, winners never quit,
but those who never win AND never quit are idiots.
-Aaron
------------------------
Jordaxia:
War was good until you Yanks came along with your aircraft carriers and broke it.

Jordaxia:
"sir, there's a tank column approaching!"
Doesn't matter, I'll use my carrier!
*Carrier fucks tank column over*

Aegeus:
OMGNOEEEZ!
CorpSac
ESUS Danza Slap
Posts: 751
Joined: Sat Jun 05, 2004 6:42 pm

Post by CorpSac »

Aegeus wrote:yeah, 43 million troops is a tad excesive if you have a military (space based) nearly your size corpsac.

Now, i can offord the 75 million reservist troops i've got simply because ive got the tinies space military of any space nation ever.
I have a base milltary of 5% of my population and that number was 3% yesterday. Most of my Budget goes on Milltary then Law and Order (just to make shore people dont get out of hand) then maby a lil in health and Education.
CorpSac
ESUS Danza Slap
Posts: 751
Joined: Sat Jun 05, 2004 6:42 pm

Post by CorpSac »

Anyway theres a reason for the such high numbers (im going into a civil war shortly (inviite only))
Post Reply