The Metallinauts 320 series

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Metallinauts
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The Metallinauts 320 series

Post by Metallinauts »

In search of a newer, better infantry gun the Metallinautian Army sought outside help. The answer came in the form of the Kanuuckistani 320 Series Rifle. Able to have multiple multiple modes of fire on 6 "Hot Keys". Also it posses multiple types of ordanance. The amazing technology onboar this gadget also allows it to not need any enerygy pack or clip, as it draws it's power and ammunition through air intakes. It cacn also serve asa a make shift generator, up to 60 megajoules. The power output of the gun is nearly a full 2.5 megaljoues
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Balrogga
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Re: The Metallinauts 320 series

Post by Balrogga »

Metallinauts wrote:The amazing technology onboar this gadget also allows it to not need any enerygy pack or clip, as it draws it's power and ammunition through air intakes.
So, it is an air gun that shoots air bullets?
Metallinauts
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Post by Metallinauts »

No, it takes in all the crap in the air and converts it to energy that is used to power the laser, tazer or rapid plasma rounds.
Central Facehuggeria
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Post by Central Facehuggeria »

So essientially, it's like a bootleg AK-47 then? A cheap imitation of Kanuckistan's rifle?
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Metallinauts
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Post by Metallinauts »

No, he has the 330 Series, a more pwerful version with the same equipment and abilities.
Skeelzania
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Post by Skeelzania »

Oh, so its a crappy bootleg version. Hope you have a different gun for marines though (if you have any); all a ship would have to do is vent the atmosphere and you're out of ammo.
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Balrogga
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Post by Balrogga »

... and power!
Aegeus
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Post by Aegeus »

(notes hes kinda back)

...or you can simply just zap the hell out of them with their own guns. The only way to create power from the air minus wind power (which would suck for guns) would be nuclear fission (or fusion if you want to get technical). That takes an assload of energy, which would then again nescesitate ammo of some sort, resulting in a clip or energy cell. i suggest that you just give them a backpack fusion reactor or something.

bottom line:
just rapidly heat the imediate erea or bring in a magnetic disruptor, and poof, there go your nucleus modification devices (seeing as the only force strong enough to break most nuclear forces is electromagnetic, most neuclear spliters are magnetic or gravimetric in nature)

my marines cary god knows how many bullets, then their suits reproces the cases into more shells (because you can actually get more ammo into a box by layering it ontop of your other ammo, even though it's mostly rail ammo), then they convert to energy fire after they run out of rail ammo. If worst coems to worst, they can use the dual vibro-therm bayonettes located under the barrels.

I try not to use anyone elses tech in my nation, and i generally dont sell mine out, but i invent custom tech for people. i works better that way, cause you can give them something noone else has, and then procede to sell it on sale to all of their enemies :p
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Kanuckistan
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Re: The Metallinauts 320 series

Post by Kanuckistan »

It's the MFP-320 series carbine; it uses a air-fed micro-fusion reactor, the 60 megajoule flashcharge voltsink is it's internal bettary - necessary for multi-megajoule discharges given that the reactor only produces 500 kilowatts. There is also a solid fuel clip for vacume operations, and the plasma mode fires pulsed plasma beams. The reactor is designed to be started using either voltsink power, or offboard energy is the voltsink has been completly depleted for some reason(safties prevent accidental over-depletion on the battlefeild).

Atleast, that's what the original had, and the 330 was it's 'bigger brother'; however, specifics may have changed in his varrient.
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Re: The Metallinauts 320 series

Post by Wormia »

Kanuckistan wrote:...60 megajoule flashcharge voltsink ...
So... a whompingly powerful capacitor then?
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