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Request for ideas...

Posted: Sat Aug 14, 2004 7:40 am
by The Mindset
I require ideas on what to include in the SpaceEconomy calc. I already have ideas to include modifiers such as number of systems under your control, etc.

I need usable formulas. For example:

If (Inhabited Systems > 5) then corruption = (inhabited systems * civil rights) + 0.05

etc.

Posted: Sat Aug 14, 2004 7:56 am
by Jangle Jangle Ridge
A 10 or so choice of tech level within space tech, for example, nanites, FTL, FTLi, etc.

Posted: Sat Aug 14, 2004 11:04 am
by Sskiss
Mindset, I can't give you any formulas (I kinda lost track of all that after grade 6) but I honestly find your calculator favors capitalist/democratic types as well as machines. By the way, "machines" is not really a government or a "mentality", it's more of a biological state or lack theroff. I would simply list various governmet types (forms) and give various modifiers for them, kind of like they did in Master of Orion II & III.

Also "political and social" freedoms are relative - especially if you are dealing with alien races in general.

Posted: Sat Aug 14, 2004 1:18 pm
by Central Facehuggeria
Or brutal nazi regimes which use mind control to maintain discipline in the populace...

Each government form has it's pros and cons.

Posted: Sat Aug 14, 2004 1:52 pm
by Sskiss
Central Facehuggeria wrote:Or brutal nazi regimes which use mind control to maintain discipline in the populace...

Each government form has it's pros and cons.
That's another good point. I liked the way the Master of Orion series handled it. I would use something like that as a base, and build on it.

Posted: Sat Aug 14, 2004 3:30 pm
by Torontonias
What about Temporary Modifiers, for example, Metallianuts Civil war, perhaps the formula would be to set the economy six times below existing.

Ex. If Civil War, economy=Frightening it is reduced to "Good" This would reflect that in Civil war, most of the industry either shuts down, or starts contributing to the army (Armour, Weapons, Etc.)

This is the only one I can think of at any rate.

Posted: Sat Aug 14, 2004 4:59 pm
by The Mindset
Sskiss wrote:Mindset, I can't give you any formulas (I kinda lost track of all that after grade 6) but I honestly find your calculator favors capitalist/democratic types as well as machines. By the way, "machines" is not really a government or a "mentality", it's more of a biological state or lack theroff. I would simply list various governmet types (forms) and give various modifiers for them, kind of like they did in Master of Orion II & III.

Also "political and social" freedoms are relative - especially if you are dealing with alien races in general.
Machines will always be more efficient at regulating themselves than a classical government type, and Mentality (now renamed Government Type) is a way to tip the scales in their favour in that direction.

Posted: Sat Aug 14, 2004 5:34 pm
by Sskiss
The Mindset wrote:
Sskiss wrote:Mindset, I can't give you any formulas (I kinda lost track of all that after grade 6) but I honestly find your calculator favors capitalist/democratic types as well as machines. By the way, "machines" is not really a government or a "mentality", it's more of a biological state or lack theroff. I would simply list various governmet types (forms) and give various modifiers for them, kind of like they did in Master of Orion II & III.

Also "political and social" freedoms are relative - especially if you are dealing with alien races in general.
Machines will always be more efficient at regulating themselves than a classical government type, and Mentality (now renamed Government Type) is a way to tip the scales in their favour in that direction.
I simply do not believe that. If the "machines" are all like the borg, yes, I would agree with you. It all sounds like a "stereotype" to me at any rate.

You also did not address my other concerns, as well as CF's. Different races, social structures etc...may have their own motivations and reasons for being what they are. Not everyone may be motivated by the same things and as a result may have developed different methods for achieving different ends.

I still say your modifiers more heavily rewards, and hence favors, low taxes, democratic/capitalist type governments and social structures. While penalizing just about everything else. Which I do not particularly think is fair, and is rather bias.

For example, as a fairly accurate calculation, my people end up with a heavy -25% penalty (a quarter!) to their modifiers. Which means we are quite an inefficient race/government/culture etc...which simply isn't the case.

Posted: Sat Aug 14, 2004 6:16 pm
by The Mindset
Of course it is based upon stereotypes, there are simply too many variables to realistically include if it was not. However, I'd appreciate it more if you suggested values for modifiers rather than say it is biased. It is biased towards capitalist societies because it is those societies that tend to have the most powerful economys (again this is a stereotype.)

Posted: Sat Aug 14, 2004 6:21 pm
by Sskiss
The Mindset wrote:Of course it is based upon stereotypes, there are simply too many variables to realistically include if it was not. However, I'd appreciate it more if you suggested values for modifiers rather than say it is biased. It is biased towards capitalist societies because it is those societies that tend to have the most powerful economys (again this is a stereotype.)
But what if your race has no real ecomony, or needs one? What about other modifiers? I think Master of Orion II & III had some good ones. Maybe some of your modifiers would not apply to certain races or social conditions.

If some of us will "lose" using your methods, then we must "gain" elsewhere.