Trailers wrote:
Most of us don't use..SW..FTLi..
.-.
Indeed. Neither do I. I use my own custom job. The problem is that unless it [FTLi in general] can affect tachyonic matter in some way, it
probably won't work given what this guy's done. Normally any sort of big mass generator would stop hyperdrive cold. But with the safeties off, your FTLi has to physically slow down the ship in question, or perhaps find a way to push it 'fully' into a tachyonic state. That'd be even more amusing, and probably more in-line with Siesatia's techbase.
Someone should tell him that there ARE other ways of playing FT without being a treckie or Star Wars nerdo.
Indeed. Original tech FTW.
Another thing, if he points his ships in the direction of Siesatia and then turns on the hyperdrives, whats to keep him from hitting..I don't know..an uninhabited gas planet several parsecs away?
It is
extremely easy to predict where a planet will be at any given point in time. If they know where any of Siesatia's planets are (telescopes, for instance) and roughly what their orbital mechanics are, they can predict where they will be when it's time for ramming speed.
The way I see it is that Siesatia should agree to take some damage. It
is a rather interesting and unconventional tactic after all. Then he can develope a new and better form of FTLi that stops SW hyperspace cold.
And we get to move in and enslave Copenwhatever's people. I for instance really want to try out a new method of ethnic cleansing that Facehuggerian biologists have been cooking up. Not only do I wipe out the impure species within one to two generations, but I get more pure-bred Facehuggerians at the same time! Bwahahahaha!
"Please tell me that you haven't heard military gossip about a fleet of invisible battleplates."