Aegeus wrote: the lack of micro
Lack of micro is a good thing, IMO. It means the game doesn't devolve into who can click the fastest, but instead who has the best strategy.
there weren't strong enough characters to make it interesting.
I take it you didn't play either the Cybran or Aeon campaigns?
How about, rather than griping about why it's this that or the other, or how another game is arbitratily better, why dont we talk about why we do or dont like it, rather than just "Yayayayaminesbetteryayaya"
Nuclear weapons. Supreme Commander nuclear weapons are actually impressive. You can see them on the minimap when they go off. They wipe out whole screens of enemy units unless stopped with a strategic missile defense unit.
Starcrap nuclear weapons are more akin to SupCom tactical missiles. Weak, slow, and quite unimpressive.
Hand in hand with the nuclear weapons is the sheer scale of SupCom. On the larger maps, a single *screen* would take up an entire Starcrap map.
Proper artillery, too, is a big thing about SupCom. Artillery which actually has a range greater than a hundred feet.
And then there's the whole naval aspect. Starcrap has none. SupCom has a fully developed and useful navy with everything from subs and frigates to battleships and submersible aircraft carriers.
Speaking of huge warunits... SupCom experimentals are actually scaled correctly. A Czar isn't only slightly bigger than a Mech Marine, unlike with Starcrap and its Battlecruisers that can barely fit a *single* marine inside them.
And then there's the whole siege aspect which I love. An enemy can hunker down behind their shields and turtle, and you actually have to have skill to break them. Unlike Starcrap where you can always just zerg rush their base.
Fluffwise we all know that SupCom would anally violate Starcrap like Mekanta in a girls' school. They grow as fast as the Zerg (probably faster, but I'm throwing you a bone here.), but their units are much, much more powerful.
Let's compare: The UEF's basic infantry unit, the Mech Marine, is an eight meter tall combat robot with dual 150mm autocannons capable of running at around 500 kilometers/hour. The Terrans' basic infantry unit is the Terran Marine, a six or seven foot tall man in crappy power armor, carrying a crappy gun that always seems to ping off even Zergling carapace (as in the Broodwar intro.)