GalCiv II

General debate and discussion. (OOC)
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The Mindset
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Re: GalCiv II

Post by The Mindset »

I tried to play it but found it very boring. Playing for an hour to capture one planet isn't my idea of fun.
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Re: GalCiv II

Post by Trailers »

But, Brett, c'mon, think about the depth of play!
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Central Facehuggeria
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Re: GalCiv II

Post by Central Facehuggeria »

I think Mindset wasn't using his racial and governmental abilities to their fullest, methinks. I typically go with a combination of industrialist party and speedboost. This way, with a few purchases here and there, I can expand far more quickly than anyone else. Then, once I've got my ground troops up to snuff, I can begin taking others' worlds.
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The Mindset
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Re: GalCiv II

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Central Facehuggeria wrote:I think Mindset wasn't using his racial and governmental abilities to their fullest, methinks. I typically go with a combination of industrialist party and speedboost. This way, with a few purchases here and there, I can expand far more quickly than anyone else. Then, once I've got my ground troops up to snuff, I can begin taking others' worlds.
Well, I mean the length of time it takes just to get to a stage where you can produce ground troops. In the first campaign, there's a maximum of three worlds you can colonise (because those shiny blue non-humans colonise the rest much faster than you can), meaning you have limited research capability. If you add up all the prerequisites required for planetary invasion (which you must do), it's going to take 45+ turns before you can take one planet.

Which is stupidly long.
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Re: GalCiv II

Post by Central Facehuggeria »

The Mindset wrote:
Central Facehuggeria wrote:I think Mindset wasn't using his racial and governmental abilities to their fullest, methinks. I typically go with a combination of industrialist party and speedboost. This way, with a few purchases here and there, I can expand far more quickly than anyone else. Then, once I've got my ground troops up to snuff, I can begin taking others' worlds.
Well, I mean the length of time it takes just to get to a stage where you can produce ground troops. In the first campaign, there's a maximum of three worlds you can colonise (because those shiny blue non-humans colonise the rest much faster than you can), meaning you have limited research capability. If you add up all the prerequisites required for planetary invasion (which you must do), it's going to take 45+ turns before you can take one planet.

Which is stupidly long.
It's not nearly so bad when you aren't playing a mission with only three planets. Try playing a custom game with a ginormous galaxy.
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The Mindset
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Re: GalCiv II

Post by The Mindset »

Well that's what I'm saying, the campaign is boring, because it's so slow.
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Re: GalCiv II

Post by Central Facehuggeria »

The Mindset wrote:Well that's what I'm saying, the campaign is boring, because it's so slow.
The campaign is more filler/fluff, really. The real meat is in the custom games.
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Re: GalCiv II

Post by Arizona Nova »

The real meat is always in the custom games. While I don't doubt the artistry and effort put into campaigns, I can never bring myself around to playing them. I prefer making my own little universe then going about conquering it.
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