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[original orchestral music] 'Mirrors' Cycle

Posted: Tue Oct 20, 2009 11:08 am
by Kostemetsia
http://forum.nationstates.net/viewtopic ... 17&start=0

Mirrors Pt I: The Rookie's Theme / Metro Night Lights. [orchestral jazz]
Mirrors Pt II: Dare's Theme / Prelude #52.
Mirrors Pt III: Buck's Theme / Blake Stone Just Got Owned.
Mirrors Pt IV: Dutch's Theme / Close To Nature.
Mirrors Part V: Mickey's Theme / Blowing Shit Up.
Mirrors Part VI: Dutch's Theme (Reprise) / Far From Natural.
Mirrors Part VII: Romeo's Theme / CQB Is For Pussies.
Mirrors Part VIII: Mickey's Theme (Reprise) / Every Car Is A Pinto.
Mirrors Part IX: Vergil's Theme / Mr. Universe Himself.
Mirrors Part X: The Rookie's Theme (Reprise) / Metro Day Lights.

Re: [original orchestral music] 'Mirrors' Cycle

Posted: Wed Oct 21, 2009 4:53 am
by The Mindset
Your drums are a little mechanical. No one can hit a hi-hat that perfectly 150+ times in a row. It becomes distracting after a while.

Not to mention the music in Halo ODST is fucking awful. Why would you write music inspired by it?

Re: [original orchestral music] 'Mirrors' Cycle

Posted: Wed Oct 21, 2009 7:38 am
by Kostemetsia
The Mindset wrote:Your drums are a little mechanical. No one can hit a hi-hat that perfectly 150+ times in a row. It becomes distracting after a while.

Not to mention the music in Halo ODST is fucking awful. Why would you write music inspired by it?
Huh? I thought the music in ODST was quite nice.

As to the hi-hat thing, you might have a point. I have a friend who's a professional drummer, I'll ask him about it.

Re: [original orchestral music] 'Mirrors' Cycle

Posted: Wed Oct 21, 2009 7:43 am
by The Mindset
Actually, it's not so much that the music was bad, it's just that it's incredibly blande and isn't a good fit for what's actually happening on screen. Smooth jazz over hectic battles with aliens?

If your drums are sequenced you can get rid of some of the mechanical sense by randomising the velocity. What software are you using? I only really know FLStudio. If you're using that, you can alter velocity at the bottom panel of the piano roll view, and if you go to file -> randomise you can minutely randomise the length and timing of the hits too.

Re: [original orchestral music] 'Mirrors' Cycle

Posted: Wed Oct 21, 2009 7:47 am
by Kostemetsia
I use Sibelius 5 and a midi converter, so the music is played to mechanical perfection. Which means that if there was anything that sounded improvised, it wasn't. You got conned. :D

More seriously, I'll have a look at the list of plugins. It has to have a randomiser somewhere.

EDIT: Oh, and yeah, I'd be inclined to agree with your comment on ODST - at least in 'Mombasa Streets' proper. Bad choice of music. In the levels, however, the bad-choice-itis wasn't so bad.

Re: [original orchestral music] 'Mirrors' Cycle

Posted: Wed Oct 21, 2009 7:51 am
by The Mindset
Is that a music notation software? If it supports VST plugins there's loads out there that can do what you're looking for.

Re: [original orchestral music] 'Mirrors' Cycle

Posted: Wed Oct 21, 2009 7:59 am
by Kostemetsia
Mhm, it's music notation. Not sure if it does VST plugins, I'll look into it.