Neo-Mekanta wrote:best quests in the game
Yes, it's possible to lie about achieving the stupid things through most of it, and I can't imagine someone with INT 8 accepting to do those things unless I was playing with a Malkavian, but that's another game(or maybe not *cough*goths in metro*cough*) . Still to test child-killing in Lamplight. So far I went into a tangential route. Of course that led to an early first encounter with Orks and other more interesting things than what following the
quest compass retard beacon to the letter would ensue. During the early game ammunition was quite scarce(thanks to FWE), and even after it there are still several occasions when you'll have to pick the weapon that still has ammunition left. As a shooter it's OK, but during most of the game I just forgot it was supposed to be a sequel to one of the best CRPGs ever made instead of a sandbox FPS, which actually led me to ignore most of the idiocratic concepts except for the most ridiculous ones.
Also, why are most of the best games barely moddable, if at all? Trying to mod in Fallout, for example, is exemplified by the post-mortem of this abandoned project:
http://www.fanmadefallout.com/
While Neverwinter Nights, despite having a piece of shit as the OC, is loaded with several good modules(even though its toolset isn't really perfect) and because of that I admit I spent more time playing its modules than playing Fallout 1 and Fallout 2, even though those two are high on my list of most replayed games. Half-life 1 is pretty much an exception, being one of the best FPSes by itself while also being an excellent platform for mods.
For me, the most annoying thing with this game wasn't the stupid elements in NPCs, quests, plot and so on, but the
empty vastness and vacuum of gameplay used as filler.