Thrashia wrote:
I really do not understanding how you cannot comprehend my point. I'm not against the "rest of NS." I am not declaring a set of rules for the community at large to follow in all areas. It's no great challenge and simply a matter of courtesy that I request that nations have a background to their claims when they are claiming to be in the SWG. If a nation wants to be there and ignore the GE and other's claims, then that's on them. No skin off our nose. They can have fun. Excepting that they shouldn't expect us to take them seriously and most likely expect an ignore.
This is no way bars new players from entering into the SWG. A simple TG or message of some kind asking "hey, I saw that you are the regional power in this location. Do you mind if I have my nation come in and colonize/conquer/be discovered on such-and-such planet?" To me that speaks well for a new player when they make those steps. It means that they are a fair person and are willing to work with people and most importantly, to learn.
It's still unworkable. You're assuming that your alliance is totally visible, at all times and to all people, as "the power" in the NS-SWG. With us, that is the case; we're "oldfags" as it were, we know the scene. This is not the case with some of the newer players who have or will claim territory in the SWG. Demanding they incorporate that history upfront is simply unreasonable when most of them are probably not even aware it exists, and will lead to the marginalization of your alliance from the player base. I don't know why you won't understand or at least consider that possibility.
Obviously you can't be asked to tolerate the antics of someone writing NS-based fan fiction using the canon elements you have already laid claim to such as Coruscant, or Darth Vader, but demanding any new player who fancies starting a Wookiee nation but who is otherwise unfamiliar with your history, to pre-conform before getting started at all, is unreasonable and unworkable. There is room for win-win compromise if you'd just look.
Thrashia wrote:More than anything I would wish for would be a working relationship between the entire community and thereby have a map such as we have here, to be true to the way that things are on NS. However because part of the mindset map is not accurate to the current existence of relations and nations on NS, then the GE cannot recognize it (the SWG part) as legitimate.
This is still circular reasoning; opting out, making the map not accurately reflect how things are, and on that basis, justifying opting out. I have a sneaking suspicion that you have rejected this tool simply because you didn't think it up and cannot exercise total control over it.
Let me frame this in a two-scenario form, so you'll get what I mean. Joe Smith, a fan of Star Wars and nation-building games, has started a new nation, The Wookiee Empire. He has just read the FAQ on roleplay and is excited to join. As a new player, he has no foreknowledge that there is an NS Galactic Empire, but pushes forward with his idea anyway, claiming Kashyyyk as his homeworld. He begins RPing and fleshing out his nation, and makes a claim on the "Mindset Map." He is soon telegrammed, however, by a member of the GE, who warns him that his claim is unrecognized by that alliance as it has no RP precedent. To Joe, this basically means that this group of strangers who he has never met or interacted with ignore his claim and what little history he has assembled, because he didn't check in with them first. Affronted, like any reasonable, spineful person would be, Joe Smith promptly deletes the telegram and ignores the sender, and goes on his merry way, building a history and making alliances as he will. The GE loses by scaring off a potential member; Joe loses by not being becoming a part of an established community, possibly becoming embittered against alliances in the process (like so many players currently are).
What would my solution be? Really quite simple, and I am surprised that enterprising, Machiavellian types like yourself couldn't imagine it. You simply observe Joe as he goes about, making claims, and wait until he gets in a war with someone else. The other party looks unreasonable and aggressive, so you approach Joe with an offer of help. You inform Joe that your alliance is an old, powerful SW alliance on NationStates, and that if he joins you (and in that joining is obviously requisite some of the demands you make), you will help him defeat his enemy. You do so, his enemy ragequits at the sight of stormtrooper and sith legions, and Joe is in the debt and possibly even fond of your alliance. You now take the time to work out with him a synthesized history that accomdates both parties. Both of you win; you gain a member, Joe gains a community.
The difference between the two is that the second requires slightly more work, and doesn't leave you looking elitist.