Re: StarCraft
Posted: Sat Jun 07, 2008 1:48 pm
Goddammit.
We should play tomorrow, I suppose.
EDIT: Oh by the way, ZER-STIR-REND-ARH.
We should play tomorrow, I suppose.
EDIT: Oh by the way, ZER-STIR-REND-ARH.
You realize I was just mocking Artanis right? "What do you think I am, an Orc?!" "This is not Warcraft in space!" "it's... much more complicated!" "I know it's not 3D!"Celestial Seibutsu wrote:Why do people draw this huge conclusion that graphics determine gameplay? Starcraft hasn't died from the market in over it's 10 years of being out there. That's not because of graphics, that's because it's the most balanced RTS out there.Kreshh wrote: Starcraft: pft! Not even 3D.
Not to mention that salvage corvettes are awesome in Homeworld 1. The entire unit capturing system in HW2 was nerfed to all hell and back, and only the Protoss in Starcraft: Broodwar could steal the enemy's prized possessions. I like it when the game encourages you to steal more than you build.Kreshh wrote:You realize I was just mocking Artanis right? "What do you think I am, an Orc?!" "This is not Warcraft in space!" "it's... much more complicated!" "I know it's not 3D!"Celestial Seibutsu wrote:Why do people draw this huge conclusion that graphics determine gameplay? Starcraft hasn't died from the market in over it's 10 years of being out there. That's not because of graphics, that's because it's the most balanced RTS out there.Kreshh wrote: Starcraft: pft! Not even 3D.
Anyway Homeworld's 3D excelence is pretty awesome. Especially when you're fighting someone who's used to playing in only two dimentions. And the tactical depth of the game is astounding, I've had more fun playing with intricate formations, Corv Walls, stratigic jumps, minefields, and exploiting every enemy units weaknesses to my fullest advantage then I ever had in Starcraft. Save perhaps for my favorite sound in the world, "N-N-Nuclear launch detected."
Haha, oh wow.Celestial Seibutsu wrote:that's because it's the most balanced RTS out there.
I have every mod in existence for HW aa=nd HWII. Also I play them so much it's damn near a religionKreshh wrote:DAMN RIGHT!!Kostemetsia wrote:*threadjacks and plants a Sierra LLC flag*
IN THE NAME OF HIIGARA
No other game even comes close to the epic that is Homeworld (and even Homeworld II, I guess)
Starcraft: pft! Not even 3D.
WoW: the Blood Elves can complain about how bad they've got it when Arthas nukes their entire territory, and they're left with a single boat with which to enact their revenge.
Halo: Sure, it's pretty epic, and the soundtrack is nice. But vengance always trumps heroism, and Agnus Dei uber alles.
Even movies are weak in compairison.
LotR: RotK... pah! Try Lord of the Cores, Return of God!
But yes... haven't played in a while, but formerly hardcore. I'm pretty good with all three, but best with Terran.
He's right, actually.Penguenia wrote:Haha, oh wow.Celestial Seibutsu wrote:that's because it's the most balanced RTS out there.
Zerstorendar wrote:He's right, actually.Penguenia wrote:Haha, oh wow.Celestial Seibutsu wrote:that's because it's the most balanced RTS out there.
Penguenia wrote:Haha, oh wow.
Well, umm... Homeworld actually. The two sides are extreemly well balanced. Asside from some high-level faction-only craft that come up occasionally in multiplayer (I typically don't give my opponents time to research them), there's not much difference save for a slight Tiidan advantage in the horisontal fireing arc, and Kushan in the vertical; also there are slight differences in fleet behavior, and deployment. For the most part, however, these differences are irrelivant, and the faction-only craft confer roughly equal advantages (except for the Drone Frigate, which is useless)Zerstorendar wrote:Alright, I consider myself open minded and reasonable. What RTS games would you consider better balanced for competitive play than Starcraft: Brood War in its current state?