Re: StarCraft
Posted: Sun Jun 08, 2008 9:49 pm
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That will be all.
Starcraft went big because of the timing, not just quality - it was released before most/all of these other games, and at a time when computers and net access were rapidly becoming wide spread. It got in there first and entrenched itself, basicly - that other games haven't come to rival it in competitive gaming has atleast as much to do with inertia as anything else.Celestial Seibutsu wrote: Having not played it, I'm not going to take a crack at it, but I can tell just from the fact that there aren't multi-million dollar competitions and professional players who's sole career and bread on the table rely on the game, tells me there's some sort of imbalanced property somewhere about it.
http://en.wikipedia.org/wiki/HamachiExplain Zerst. NOWZ
Tee hee, I beat Lazerflip's SM on BR once. Damn that guy was/is a faggot.Foree and Lazerflip were two of the top competitive players I remember in homeworld.
Xenonier wrote:The difference between Homeworld and Starcraft is Starcraft has three completely different races to balance. Homeworld's balance was around 50/50% split as well, however.
Bullshit. Research priorities win or loose the game, and knowing what units to build when is crucial. I know great players - masters of micro - who cannot beat me because they can't figure out how to manage their resource harvestors as well as I do; they either invest too heavily in resource aquisition, and I Zerg them, or too lightly, and I go all USA (show up late, but with overwhelming force) on their ass. There have been times when I was saved solely by the decision to build light corvettes, that's right LIGHT CORVETTES, and invest my research efforts in Missile Destroyers. Other times such a move would have been suicidal at best.Homeworld didn't have the macromanagement element of SC though, but you had to think carefully about unit positioning.
SC gained it's longevity from popularity. There are plenty of fish in the sea when it comes to balance. Black & White had great balance between creature types, racial advantages, and alignments. Age of Mythology, was, before the titans expantion, very well balanced. You don't see them around much anymore though, do you? SC, meanwhile, was releaced at just the right time to hit a massive drooling multiplayer market, and was aided by the lack of an immidiate surplantor. Halo, for instance, has lost much of it's steam by the releace of Halo Deux, and of course Halo Ooh-Pretty! Because of this, even though Halo is just as much a nitch clasic as SC, it will always have difficulty attracting the same magnitude of a following as players have other, similar, options. The only thing that's really similar to SC that has been releaced is WC3, which sort of sucked in multiplayer. [/rant]SC gained it's longevity from balance, however. Mapadori and the balance of the game has led to so many eras of strategical changes in each matchup that there's always a change going on in one matchup at any given time.
Wrong again. There have been few, if any competitive RTS that have managed to even hold a 60/40% winratio for imbalanced matchups when played the level of competition approaching the WCG, nor have they managed to hold those statistics over the a period of more than five years. Black and White isn't an strategy game in the way SC is, AoM had internal balancing issues out the wazoo before or after titans expansion. Starcraft's future in the early years of professional videogaming, as per the era of XDDDD'S grr and Slayers Boxer was very much a situation of doubt. It was only the efforts of HanbitSoft and Slayers Boxer, that the entire era of Professional SC continued because Boxer proved Terran was entirely competitive as a race. It was pushed and maintained as a popular game because of the combination of interesting gameplay and constant evolution of the metagame, which while always introducing new styles and ways to play the game -> always remained very balance on a racial level. Interestingly, Boxer's opponents (Garimto for P and Yellow for Z) had 6:6 and 29:31 win ratios against him respectively iirc -> another classic example of how balance in SC has always been very consistent.SC gained it's longevity from popularity. There are plenty of fish in the sea when it comes to balance. Black & White had great balance between creature types, racial advantages, and alignments. Age of Mythology, was, before the titans expantion, very well balanced. You don't see them around much anymore though, do you? SC, meanwhile, was releaced at just the right time to hit a massive drooling multiplayer market, and was aided by the lack of an immidiate surplantor. Halo, for instance, has lost much of it's steam by the releace of Halo Deux, and of course Halo Ooh-Pretty! Because of this, even though Halo is just as much a nitch clasic as SC, it will always have difficulty attracting the same magnitude of a following as players have other, similar, options. The only thing that's really similar to SC that has been releaced is WC3, which sort of sucked in multiplayer. [/rant]